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Nsio Super POV Practice - 26 Viewing Angles! by Nsio Nsio Super POV Practice - 26 Viewing Angles! by Nsio
One pose - 26 viewing angles. Download for fullsize.

Note! These are for practicing purposes, not bases! I don't mind if you want to draw the exact same POV practice while using this as a reference, but I would be grateful if you avoid tracing these.

Here it is finally, Super POV Practice. POV stands for "Point of View". I've been thinking doing this kind of practice for quite some time already and now I got to do it. I spent many hours on this, as those watching my livestreams already know.

I didn't have any references with this. However, each time I got a sketch done, I had a new reference to look at. After few sketches I could start comparing the sketches in order to find inconsistencies and errors. I couldn't get rid of them all, but this gave me a lot of new understanding about drawing human figure from different viewing angles.

I shaded these with "global illumination" in mind. That said, the light source is fixed and not related to the viewing angle. Shading the below angles was really weird in this way :D

I was most comfortable at drawing the character from above. I believe that's because of my tendency to draw everything slightly from above. The middle row was quite straightforward to do, although there were some viewing angles that gave me quite a lot of trouble. The low row was clearly the most difficult. However, after struggling with few poses for a while, the rest of the poses suddenly came out quite easily. Did I just learn to perceive the below angles while doing this practice? I believe so. This practice was extremely useful for me and I recommend you to try doing this as well. The key is to use already drawn sketches as references to figure out how the character looks in other viewing angles. Drawing the middle row first is likely the easiest way to start with, then going with high angles and finally low angles. My tip: if you think it looks wonky, it's likely that it is wonky.

I numbered the viewing angles so that it's easier to point out the POVs easier. This isn't the order I drew the poses. When I had done all the angles, I realized that I had draw three extra angles and I was missing three angles. So I drew actually 29 viewing angles, but omitted the extra angles. I also had to redraw few of the angles from scratch due to terrible issues with foreshortening and proportions. I also drew those cubes in order to make it easier to visualize the viewing angle.

My favorite viewing angles are on the left hand side, especially angles 3, 4, 11, 12, 18 and 19. 


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:iconpixivxam:
pixiVxam Featured By Owner 1 day ago  Hobbyist Traditional Artist
I shall officially address you as "Nsio-sensei" now. You have taught me much.

Time to train!
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:iconzededge:
ZedEdge Featured By Owner Nov 28, 2014  Professional General Artist
This is fantastic. Such terrificness. Drawing the same pose from three angles was an accomplishment for me. This is so humbling, but equally as inspiring. Good on you for doing this and thanks for sharing it. :thumbsup:
Reply
:iconofamightdivine:
OfaMightDivine Featured By Owner Oct 19, 2014  Hobbyist Digital Artist
I love you <3
This is a really good practice. I'll try to do it o:
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:iconkizyoi:
Kizyoi Featured By Owner Oct 15, 2014  Hobbyist Traditional Artist
Awesome work!  This will definitly help!  Thanks a bunch!  :D
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:iconhobzart:
hobzart Featured By Owner Sep 19, 2014  Professional Digital Artist
did you find this method for figure drawing from a specific book, like a lot of people build the loomis way or michael hampton style? i guess, i am just wondering if there is a place where you learned this method so it can be broken down. or have you just kinda put it together yourself over the years. because i am playing with it, and really liking the results i am getting.
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:iconnsio:
Nsio Featured By Owner Sep 19, 2014  Hobbyist Digital Artist
I have put this together over the years. I have read many tutorials and tried many ways of constructing human figure, then adopted things that I have found most useful for my needs. It's been hit and miss sometimes, but eventually I have gotten to this point. I also have a decent collection of anime action figures, which have served as a base for coming up this particular way illustrating human figure.

For me it's very important to be able to see the orientation and shape of the body parts, which is why I often draw lines over them to make the contours visible.
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:iconhobzart:
hobzart Featured By Owner Sep 19, 2014  Professional Digital Artist
right on, that makes sense...  its funny how no two artists seem to do it the same way even if they study the same methods, they still put their own twists on it. it really is an organic process that just grows into itself. I really admire your discipline for practice and training. not a lot of artists would do a study piece like this. thanks for replying dude. 
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:iconnsio:
Nsio Featured By Owner Sep 20, 2014  Hobbyist Digital Artist
I think, that usually when people use some methods shown in tutorials, they don't quite know how to use it properly. Or rather, they don't know how the artist in question does it. Then they try the method and feel that it doesn't do the trick for them and make changes in it to make it work better for their needs.

I just like to challenge my understanding every now and then :D. I think a lot about how things should work, then I try to apply it on my practices to see whether it works or not.
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:iconshadowhawk137:
ShadowHawk137 Featured By Owner Sep 18, 2014  Hobbyist General Artist
This is wonderful, you have no idea. Thanks so much for uploading!
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:iconsketchkidjr2:
SketchKidJR2 Featured By Owner Sep 18, 2014  Hobbyist General Artist
Thanks a lot for these tutorials, i dont think words can describe how much i appreciate these; goodluck on your future endeavors ^^
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