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Hello there people!
I recently held a contest about designing a friend for my original character Sayaka Tsuchimiya. There were 62 people announcing their participation, but there were 15 submitted entries in the end. While the number of total entries is rather disappointing, I appreciate the efforts of all those who did their best whether they submitted their entry or not. First and foremost, this contest was a practice and I hope you learned a thing or two while trying this kind of practicing method.
Before announcing the winner, I'll go trough few issues that affected negatively on judging without specifically pointing out which entries had these issues. This is both a general critique about the entries and also a lesson for people to learn. If you feel your entry has one or more of these issues, don't get disappointed. Hardly anyone get these things right on first or two tries (me included). Just mind the issues and work on them.
1. Repetitive general look
Probably the most noticeable issue in entries was repetitive viewing angles and/or poses. While drawing a same pose several times is an important practicing method, it potentially has negative impact on visual presentation when you are trying to tell a story. Similarly, if the characters were drawn repeatedly from one particular viewing angle, it affected negatively on the judging, even if the poses were different in each scene.
2. Too long or elaborated story
While telling a story was an integral part of the contest, some entries tried to tell too long or elaborated story. Since dialogue wasn't allowed, it's really difficult to tell a long or detail-rich story. The story also led to repetition mentioned above and the entries drifted away from the most important pose practicing part of the contest. The point of the story was just to give a reason for drawing the characters in various poses and situations, not to draw the attention away from them. Finding the balance was one part of the contest as well. If you look at my pose practices, you can see how "meaningless" stories I have used.
3. Distant beholder
This was quite interesting point, because some entries made me feel like outsider. It was like watching from afar and not really caring what's actually going on there. This feeling was augmented with entries that had repetition. Your art should engage the viewer in a way that they care what's happening in your work, because that makes your character feel alive and interesting. Especially in comic drawing it's very important to keep the beholder hooked all the time, otherwise they won't keep reading further. Entries that brought the beholder closer to the characters and even made them look at the beholder had a huge difference in the atmosphere. It was like I as the beholder was there next to the characters or looking trough their eyes, feeling their emotions and thoughts.
4. Where are they standing?
Sometimes the characters were "floating in the air" so to say, with no clear relationship to the ground whatsoever. It feels weird to look at the characters doing their stuff without any relationship to the ground (or any surface they are on) and sometimes it was hard to link two poses into one scene. Entries that had either a shadow or even a small hint about the orientation of the ground made it much more pleasant to look at the entry. It's part of the immersion that makes your drawings more believable. You can take a look at my pose practices to see how I establish the relationship between the character and the ground.
5. Composition
While not being the major judging factor in this kind of contest, it's good to realize the importance of composition. Good composition can draw the attention away from many issues by making it easier for the viewer to look at your work. Some of the entries were rather confusing and tiring to follow because there wasn't any composition whatsoever. There was either too much or not enough empty space between the drawings or the canvas borders, or the it wasn't easy to find the next "panel". You can find a "good" example about this issue in my 10th pose practice, in which you are very likely to skip pose #8.
As I said in the contest information, I didn't pay much attention on the actual anatomy, proportions or perspective. There were issues with these in about every entry, but I'm not going to go trough them here.
5. Pleasant composition
Each scenario were nicely contained and easily identifiable. It was fairly intuitive to read, in other words, the eyes flowed from scene to scene effortlessly. The space was efficiently used, but it didn't feel suffocating. The empty space between scenes 5. and 6. was actually beneficial to the story, as it's a good transition between the two places (I don't know if this was intentional, but it worked).There could have been slightly more empty space around the edges, but that wasn't too distracting.
Now the actual poses and viewing angles.
6. Poses and body language
There were good variation of poses in this entry. Although there were many sitting poses, these were compensated with varying postures and viewing angles. The characters have believable interaction and their emotions and personal traits are easily identifiable. Although I couldn't decipher the details about Chieko being a writer, I could feel how she doesn't like that people watch over her shoulder while she is doing her magic. Sayaka is clearly a scaredy-cat and just as clumsy as seen on my pose practices.
7. Viewing angles
The use of viewing angles truly benefited the story telling, there were no room for confusion at all. The focus points in each scene were just on the right things, such as on the dropped book on scene 4. (Chieko looking at the book, so the beholder will look what she is looking at) and on the books Chieko is holding on scene 9. (the whole scene revolves around the books). This entry also had some ambitious viewing angles. While not perfectly executed, they got the job done and proved the artist's willingness to challenge himself.
In overall, this entry was carefully compiled, well thought and balanced. I don't know how often Chieko will appear in my pose practices, but I now have a reason to draw Sayaka in a cozy cafe.
Since there were so few entries, I will feature each entry in this journal post. I'm sorry if some of the thumbnails are a tad small and that I didn't include participant name or icon. Here you go in random order:
I recently held a contest about designing a friend for my original character Sayaka Tsuchimiya. There were 62 people announcing their participation, but there were 15 submitted entries in the end. While the number of total entries is rather disappointing, I appreciate the efforts of all those who did their best whether they submitted their entry or not. First and foremost, this contest was a practice and I hope you learned a thing or two while trying this kind of practicing method.
Before announcing the winner, I'll go trough few issues that affected negatively on judging without specifically pointing out which entries had these issues. This is both a general critique about the entries and also a lesson for people to learn. If you feel your entry has one or more of these issues, don't get disappointed. Hardly anyone get these things right on first or two tries (me included). Just mind the issues and work on them.
1. Repetitive general look
Probably the most noticeable issue in entries was repetitive viewing angles and/or poses. While drawing a same pose several times is an important practicing method, it potentially has negative impact on visual presentation when you are trying to tell a story. Similarly, if the characters were drawn repeatedly from one particular viewing angle, it affected negatively on the judging, even if the poses were different in each scene.
2. Too long or elaborated story
While telling a story was an integral part of the contest, some entries tried to tell too long or elaborated story. Since dialogue wasn't allowed, it's really difficult to tell a long or detail-rich story. The story also led to repetition mentioned above and the entries drifted away from the most important pose practicing part of the contest. The point of the story was just to give a reason for drawing the characters in various poses and situations, not to draw the attention away from them. Finding the balance was one part of the contest as well. If you look at my pose practices, you can see how "meaningless" stories I have used.
3. Distant beholder
This was quite interesting point, because some entries made me feel like outsider. It was like watching from afar and not really caring what's actually going on there. This feeling was augmented with entries that had repetition. Your art should engage the viewer in a way that they care what's happening in your work, because that makes your character feel alive and interesting. Especially in comic drawing it's very important to keep the beholder hooked all the time, otherwise they won't keep reading further. Entries that brought the beholder closer to the characters and even made them look at the beholder had a huge difference in the atmosphere. It was like I as the beholder was there next to the characters or looking trough their eyes, feeling their emotions and thoughts.
4. Where are they standing?
Sometimes the characters were "floating in the air" so to say, with no clear relationship to the ground whatsoever. It feels weird to look at the characters doing their stuff without any relationship to the ground (or any surface they are on) and sometimes it was hard to link two poses into one scene. Entries that had either a shadow or even a small hint about the orientation of the ground made it much more pleasant to look at the entry. It's part of the immersion that makes your drawings more believable. You can take a look at my pose practices to see how I establish the relationship between the character and the ground.
5. Composition
While not being the major judging factor in this kind of contest, it's good to realize the importance of composition. Good composition can draw the attention away from many issues by making it easier for the viewer to look at your work. Some of the entries were rather confusing and tiring to follow because there wasn't any composition whatsoever. There was either too much or not enough empty space between the drawings or the canvas borders, or the it wasn't easy to find the next "panel". You can find a "good" example about this issue in my 10th pose practice, in which you are very likely to skip pose #8.
As I said in the contest information, I didn't pay much attention on the actual anatomy, proportions or perspective. There were issues with these in about every entry, but I'm not going to go trough them here.
So who won the contest?
The winner is wraith11,
with his entry::
In addition to having possibility of having his character Chieko appearing in my future pose practices,
he receives +1500 da points!
Congratulations!
There were few other entries I considered, but only one can win. Everyone wins in form of practice though.
If participants aren't happy about the outcome or feel their entry was treated unfairly, they can note me and I can give a critique privately.
Well, to be frank, this entry didn't fare exceptionally well on establishing the relationship between the character and the ground. However, in some occasions the visual cues were sufficient and there were many other strong points that made up for this issue.In addition to having possibility of having his character Chieko appearing in my future pose practices,
he receives +1500 da points!
Congratulations!
There were few other entries I considered, but only one can win. Everyone wins in form of practice though.
If participants aren't happy about the outcome or feel their entry was treated unfairly, they can note me and I can give a critique privately.
Now before people start to blame me for favoring an artist that has better artistic skill or anything like that, let me explain why this entry stands apart from the others. It's true that this is one of the most skillfully presented entry, but it was the sum of many factors this entry took in account. Also, while this contest was for all artists regardless the skill level, I find that this entry deserved the first place.
First to address how well this entry addressed the issues mentioned above:
1. Careful repetition
Although I just mentioned I didn't favor repetition, the first two scenes just the right amount of repetition to explain what's going on in the story. Also, they have enough variation between them because Sayaka is shown differently in each scene. Had there been third scene with the same viewing angle, it would have been bad thing for this entry. After the first two scenarios, there weren't any repetition thanks to varying viewing angles.
2. Simple story made simple
The story in this entry was really easy to follow and the pacing was good. Having only 9 scenes, this entry still managed to include two different places, giving good sense of time without making the story feel too detailed or special. First five scenes happen at a park, while the following 4 scenes take place in a cafe. The backgrounds have just about right amount of visual cues and convey the feel of space and the position of the characters in relation to each other. The character interaction was convincing and the open ending nicely suggests these two could hang out together more in the future.
3. The beholder is part of the story
What I found great in this entry was the fact that I as a beholder felt like being very close all the time. On first two scenes, I felt I was sitting on the same table as Chieko. On fifth pose, Chieko is looking right at the eyes of the beholder.
4. The ground...
First to address how well this entry addressed the issues mentioned above:
1. Careful repetition
Although I just mentioned I didn't favor repetition, the first two scenes just the right amount of repetition to explain what's going on in the story. Also, they have enough variation between them because Sayaka is shown differently in each scene. Had there been third scene with the same viewing angle, it would have been bad thing for this entry. After the first two scenarios, there weren't any repetition thanks to varying viewing angles.
2. Simple story made simple
The story in this entry was really easy to follow and the pacing was good. Having only 9 scenes, this entry still managed to include two different places, giving good sense of time without making the story feel too detailed or special. First five scenes happen at a park, while the following 4 scenes take place in a cafe. The backgrounds have just about right amount of visual cues and convey the feel of space and the position of the characters in relation to each other. The character interaction was convincing and the open ending nicely suggests these two could hang out together more in the future.
3. The beholder is part of the story
What I found great in this entry was the fact that I as a beholder felt like being very close all the time. On first two scenes, I felt I was sitting on the same table as Chieko. On fifth pose, Chieko is looking right at the eyes of the beholder.
4. The ground...
5. Pleasant composition
Each scenario were nicely contained and easily identifiable. It was fairly intuitive to read, in other words, the eyes flowed from scene to scene effortlessly. The space was efficiently used, but it didn't feel suffocating. The empty space between scenes 5. and 6. was actually beneficial to the story, as it's a good transition between the two places (I don't know if this was intentional, but it worked).There could have been slightly more empty space around the edges, but that wasn't too distracting.
Now the actual poses and viewing angles.
6. Poses and body language
There were good variation of poses in this entry. Although there were many sitting poses, these were compensated with varying postures and viewing angles. The characters have believable interaction and their emotions and personal traits are easily identifiable. Although I couldn't decipher the details about Chieko being a writer, I could feel how she doesn't like that people watch over her shoulder while she is doing her magic. Sayaka is clearly a scaredy-cat and just as clumsy as seen on my pose practices.
7. Viewing angles
The use of viewing angles truly benefited the story telling, there were no room for confusion at all. The focus points in each scene were just on the right things, such as on the dropped book on scene 4. (Chieko looking at the book, so the beholder will look what she is looking at) and on the books Chieko is holding on scene 9. (the whole scene revolves around the books). This entry also had some ambitious viewing angles. While not perfectly executed, they got the job done and proved the artist's willingness to challenge himself.
In overall, this entry was carefully compiled, well thought and balanced. I don't know how often Chieko will appear in my pose practices, but I now have a reason to draw Sayaka in a cozy cafe.
Since there were so few entries, I will feature each entry in this journal post. I'm sorry if some of the thumbnails are a tad small and that I didn't include participant name or icon. Here you go in random order:
Studio Pentoria Ko-fi page shout-out!
Hello there people, it's time for an shout-out! Studio Pentoria has launched their Ko-fi page and is offering art critiques as commissions! launch art by Boris Rusov (@rockmor on Twitter/X) Studio Pentoria Ko-fi website: https://ko-fi.com/studiopentoria The artist assigned to give feedback to you depends on the compexity of the submission as well as the strenghts of the individual artist. Please allow Pentoria staff 7 business days for the drawing to be critiqued. In case it takes longer than that, you are entitled to 50% refund if you still would like to have your submission critiqued anyway, or 100% refund should you choose to cancel your request. By default the critiques will be published by Pentoria on their website unless you specifically request not to publish them. Keep in mind that Pentoria reserves the right to cancel an order or refuse to take an order. But also bear in mind that the funds earned with these commissions are used to compensate Studio Pentoria staff as
RING OF LOVE - Comic I made for Merryweather
Hello there people, It looks like I'll be stuck with deviantart for now, so gotta deal with it. But that's besides the point. I recently made a comic for Merryweather and his youtube channel. It's really cool that he has voice actors speaking japanese, it really gives a fascinating impression. You can see the comic here, in case I got it right... Enjoy! Update 1: Okay, it looks I didn't get it right, apparently that's for the old deviantart, so here is a link for now https://www.youtube.com/watch?v=VZ9ojLh0QXQ (It looks like the official Eclipse guide is either outdated or I'm just too old to understand these "better user interfaces"). Update2: Okay so there is this little (+)sign which appears and disappears depending on what you do, makes perfectly sense to hide essential tools when you are in edit mode... but now it works :P
Time to abandon the ship? Looking for alternatives
So... the old user interface is finally gone and the new Eclipse UI takes its place. Even if I knew this day was coming, it still felt like a whiplash straight at the face. Even though I'm not necessarily against change and new things and I understand that the age of mobile devices has brought the challenge of making one UI that fits all devices, this is just terrible. For a long time, deviantART has been pretty much the only site with an UI that makes sense and is actually functional. Even after the new brand update it was still pretty much the same. But this... this is just throwing away all the good old wisdom about good design and functionality. I'm sure you already are aware of them, but for example: I don't need to see a huge thumbnail of my own drawing when I'm quickly checking comments on them If I want to see multiple comments of one drawing, I don't need to see huge thumbnails of the same drawing on every single comment why would I want to waste my time on overly click-heavy
LIVEstream (piano)[OFFLINE...]
Stream status: [OFFLINE]
On Saturday 18th April
Began: 18:15 PM (UCT+0)
Ended: ~20:00 (UCT +0)
Link: https://picarto.tv/Nsio
Thank you for joining my livestream session!
Hello there,
I thought trying Picarto.tv as a livestream platform for a change. While it won't save the livestream as I'm using free account, I think I'll be able to stream in better quality (30 FPS and 1080p). So yeah, if you are around on Saturday 18th August at 18:015 (UTC time), feel free to drop by.
Sorry this comes up with such a short notice, but I'm testing :D
UPDATE: the test was succesful, so I may do some more livestreams around weekends.
Nsio of the Hermit M
© 2015 - 2024 Nsio
Comments25
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I gotta say sorry, I was one of those 62 people, and I didn't enter anything.
Simply I lost my confidence and spent most of the time reading Drawing on the right side of the Brain.
Simply I lost my confidence and spent most of the time reading Drawing on the right side of the Brain.